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    One other new feature focused on the multiplayer experience is a collection of competitive modes called RockFest. Anywhere from two to eight players can get together on the same instrument and go at it in a variety of modes not seen in previous Guitar Heros. The one mode that we saw live in action was Momentum, which changes your difficulty level on the fly based on how well you’re playing. The goal is obviously to get up to and stay on expert difficulty, which nets you the most points and avoids the shame of having an easy-level note highway on screen. Besides Momentum, there’s also Elimination, which periodically drops the worst player like in a racing game; Perfectionist, which scores you based on specific parts of each song; Do-or-Die, which forces you to take a brief timeout if you miss too many notes; and Streakers, which rewards you for every string of notes past 10 perfect ones.

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